Posts Tagged ‘Dungeons’

A squeal to a game series that I have been waiting quite a while came out, DmC. My background with the series was having the first three games and never getting more than a couple hours into any of them. So when I saw the trailers and gameplay of the new one and saw that they were basically rebooting the series, I was kind of excited to give it a try. Now though, I wish I hadn’t bought the game and all of its lack of content.

To start off with, the night that I got the game, I put it into my XBOX and started drinking while playing it. As I played and became increasingly more impaired, I found that the game was too easy, so I bumped up the difficulty every time I beat a level with an S rank or higher. Well in no time I was playing on the hardest difficulty first available to you without beating the game, still getting S and SS ranks on all of the missions. Then, before I knew it, I beat the game. No deaths, all S rank or above, while heavily impaired at the end.

So here is the critique: the game sucked. I bought the game a few days after it came out, so I still had to pay full price (used wasn’t available yet, but it’s only $5 cheaper now). The game was not worth full price for how much I actually got out of the game, and this is the thing that really irks me about current gaming. It seems that developers think that just playing a game again on a higher difficulty is what replay value is about, beating the score you made last time, honing your skills, and adding your name to a leaderboard. This, however, is not replay value, this is a copout. Replay is wanting to experience the unique game for all of its greatness, reliving the story, and partly for some nostalgia. I frequently replay The Legend of Zelda: Ocarina of Time, because it has a great plot, cutting grass is fun, and it’s still the best adventure game I’ve ever played. I have made multiple character profiles in Elder Scrolls: Oblivion to try out the different character builds and different side quests and stuff. I’ve thrown open a new file in Fire Emblem because I want a good challenge. DmC has none of these traits. It is short, typical hack and slash, no challenge.

Now as I said before, I was excited for the reboot of the series because of the prospect of the challenge and plot that would just take me in (and the fact that Dante got impaled by a freaking sword and lived, but got killed by puppets). I saw that they reworked the combat system, made it more fluid. Great! I like being able to throw a guy up, blast him with a shotgun, throw his friend off the stage, and then cut the head off the last guy in one fluid combo. What I don’t like is making certain weapons, again, useless. The scythe you get is awesome, but so weak that I only used it when I needed a large combo, or for the enemies that had to have it used on them. Once you get past the fluid combat, there are no other redeeming qualities. Story is flat, boring, and just kind of annoying. You see all of the different things they talk about, and want to know more, but never get it. There are plot twists that you see the second you start the game. The characters have little motive to actually do much. It is very frustrating.

To conclude, this game had potential, so much, but fell flat on its face. It could have been a longer, more challenging game, but instead it is a short, easy, overpriced, generic game. Unfortunately, this is the last Devil May Cry game that I will most likely be purchasing for quite some time. DmC, I bid you farewell.

Whatever the risk, still onward.

-The Architect

Advertisements

So I woke up on time today and managed to get out the door roughly  when I wanted to so I would get to San Antonio with plenty of time to find where I was meeting Tony and Overton. The drive wasn’t too, plus I downloaded some new music for trip, which made it better. Once I made it to the loop around the city I looked for the shopping center that had the Red Robin so I could be prepared. After I found it I wandered around Target until it was time to actually be at Red Robin for lunch.

Lunch with Tony and Overton went well, we talked about the previous semester some and about the grading. I was glad that Overton agreed that Poursani’s grading was very generous, for everyone. I don’t think my last project deserved a B, and Overton didn’t think he deserved to pass the last project. We also talked about my break-up and how that all went down. They were confused when I told them the reasons, especially the immature part of it. They sympathized with me and wished me well on things. We hit on the topic of Dungeons and Dragons some, Magic, and living accommodations for when I get back. I might get my own place closer to the downtown campus so I don’t have to drive that much and can learn to ride a bike so I can instead bike to class. If I don’t do that then I can live with Overton, his brother, and one of their friends, which would be nice to live with people that I know, but the drive is half an hour to forty-five minutes into the city from where they live. I wasn’t too fond of that, but the rent I would pay would be great.

After lunch we talked a bit more outside the restaurant before separating for the day. After lunch I had a little time to myself before I set out for my dinner with my friends from Group. It was a good dinner, talked about everyone and how they were all doing. We mainly talked about me going to Italy whenever the conversation topics shifted to me, which was nice, but I’m going to be happy when I’m back from Italy and people stop only asking me about it. We touched on my break-up, and when I say touched I mean, I told them, they gasped, and then we moved on.

Overall, it was a pretty good day to have, and the hotel is really nice as well so I could relax fully at night.

Whatever the risk, still onward.

-The Architect

I did my usual routine for the day of do as little as possible and play video games. I was still sore from running last night. My mother and I got together to hem my pants for when I go to Italy. I hate buying pants because they never make the right size for me. I don’t know about other guys, but the inseam is just too high up on pants that have the correct length. I don’t know what they are thinking when they make pants, but they certainly aren’t thinking of me.

I kept playing through Kingdom Hearts 3D, and I just beat Sora’s side of the story and I’m kind of wondering what all is actually going on. Apparently there is time travel, but none of that matters, even though they met people that the bad guys didn’t think they should meet. And it looks like they may be trying to turn Sora evil for some reason. I haven’t finished Riku’s side yet because I’m only the last slew of bosses at the end that have bullshit attacks. I like that they have included Riku more in the story for the past few games. He was always an interesting character to me, because he was dark, yet light, yet neither, yet both. It was a character type that I wasn’t sure about to start with until he was in Chain of Memories and he said that his combination of powers was actually the twilight to dawn.

I also worked on my rogue character for Dungeons and Dragons and I think that I’ve made the right rogue for this upcoming campaign. I just need to write up his back story and his physical descriptions. I also worked on a Binder character that Brandon showed me, it’s a pretty cool class to play just because of how it all works. Binding vestiges to me through rituals and depending on how successful they are, the vestige can manifest in my personality and determine some of my decisions and actions. I took the improved binding feat so I can bind higher level vestiges to me earlier on, that way I can take on an even more versatile role for the party, even though there is no party at the moment and no campaign for the character.

I finished off the day with a stop at BJs to pick up dinner for the family because I wanted to have a real meal, but no one felt like cooking.

Whatever the risk, still onward.

-The Architect

I stayed up late last night because I got in from my jog late and stayed up playing Killing Floor. I had intended to get up at 9am, but that didn’t happen. I think I’m going to design an alarm clock rubix cube that you have to solve so that it turns off. Around noon, my mother woke me up and asked if I was going to go out and run my errands for the day.

I finally willed myself up and got ready for the day with a cup of coffee, researching some Dungeons and Dragons material for the December quest, and my meds. I got dressed and hit up the pharmacy so I could get enough meds for my stay in Italy. Well they gave me another three month supply, so I’m good for a long time. After that I hit up the bank to inform them that I will be out of the country and that I don’t want them doing anything weird to my accounts once I’m over there. Well they told me to contact them via email to inform them of this fact, which confused me because I thought that doing it in person would work better for this kind of thing.

That finished out my errands so I spent the rest of my day eating lunch, playing more Killing Floor, and getting all of my books ready for the trip that I will be reading for both pleasure and for class. Brandon called and asked if he could drop by and pick up the shirt he left in my car from Schlitterbahn. When he got here we talked about work and Dungeons and Dragons stuff and school. He gave me a few ideas for classes that I could be and what I could do with my characters. It was a good talk and we’ll probably hang out before I leave for Italy.

Also, I don’t like Facebook and the photos that pop up on my feed. No matter where I am in the dealing getting better phase, still sucks.

Post Script: I’m angry. I’m angry a lot now. I’m angry that I’m not happy and that I don’t think I can be happy. I’m angry that other people are happy. I’m angry that she’s happy. I’m angry that for the last eight months I was in a dead relationship on her side. I’m angry that I work so hard, and do so much to get through each day and yet it means nothing. I’m angry that nothing makes it better, nothing heals it. I’m angry about the fact that I’m twenty, but I feel like I’m thirty. I’m angry that I don’t have what I feel I deserve: happiness. I’m angry that I don’t even know myself anymore. I’m angry because I don’t know if what I’m doing is because of me, or her, or something else. I’m angry at everything and everyone now.

Whatever the risk, still onward.

-The Architect

I made some real progress towards getting things ready for my trip to San Antonio today. I messaged everyone from San Antonio to see who all was going to be in town and see who wanted to grab a meal and catch up. It looks like I’ll be busy while I’m there catching up with my friends. I am basically having at least one meal with friends each day, and I think on Tuesday I’ll be having three, though I’m not quite sure yet.

I also messaged my friends still in town to see who wanted to hang out today. I got Brandon, Josh, David, and Fails in for Magic and Munchkins. We had a legendary time playing Munchkins and dying every few rounds and being dicks to each other. We also went through a few games of Magic which were all pretty good. Each game had its own moments. Like when Brandon was closing to dying with his Res deck, because he kept drawing cards while I had Underworld Dreams out. It was beautiful. After we went through a few matches and stuff we hit up Buffalo Wild Wings for some dinner and listening to David’s dream about the crossover between our two D&D campaigns. It was an epic tale that I could not do justice here, though I’m thinking we should run that campaign some time next summer. We also agreed that over winter break we’ll do a week long D&D session where we go from 1st to 20th level. We are all going to look up and create our best, favorite character of all time for this. I’m excited; I’ve been researching all of the different variants on rogues and what I can do with them.

After we had basically finished with our games and dinner and everything, we all started talking about the world and things going on and everything that we were doing. And we got on the topic of architecture, and so I had to explain to Josh what architecture was and how it actually had meaning in the world. It was a long difficult discussion trying to get across the ideas behind it without having real architecture readily available to show him.

Whatever the risk, still onward.

-The Architect

Today wasn’t that eventful, though I did manage to clean up my room some and get in some conversations with some of my friends about things going on. I also keep getting emails from the university saying that I have somehow not filled out the forms properly for one thing or another. This is getting annoying. I already did the days of seminars for the study abroad, I filled in the paperwork and everything months ago. Why am I getting these complaints only a couple weeks before I leave? It gets really frustrating some times, because I am the one who gets them the information as soon as possible and I know that there are other people who are giving them their stuff at the very last minute.

Besides my frustrations with the organization of my university, I have been compiling movies that I would like to watch while in Italy while I’m working on my projects. So far I have a lot of the classics and some of my favorite staples. I don’t think my studio will enjoy the weekly movie marathon of Lord of The Rings though.

After my one drunken night, I haven’t had so much as a taste of any alcohol. This crossed my mind because I was thinking of having a rum and coke some time, but then I decided against that because of the residual feelings from the last time. It wasn’t very pleasant. Oh well, maybe I’ll have a beer some time before I go to Italy, kind of a fair well beer.

Whatever the risk, still onward.

-The Architect

I kept up with my usual activities for the day. I played some solid hours of the new Kingdom Hearts game, the plot is interesting, though I could do without the whole weird time changes. I kept up with that and my Fallout exploits for the rest of the day. I feel it was a day well spent. And with this post, I am caught up.

Whatever the risk, still onward.

-The Architect