Posts Tagged ‘borderlands 2’

The post will be a review of one of the few games that I have cleared recently, Borderlands 2. I managed to clear the final boss about a week ago, and thought that this is a game well worth reviewing for random people on the internet.

The only reason I played Borderlands 2 was because over the holidays a friend of mine bought it for me and a bunch of my friends with the idea of multiplayer gun-slinging, havoc reeking fun, and to start with, he was right. The first two hours that I played the game I was at my friend’s house playing together with my other friends. Each of us chose one of the four unique classes, I chose the assassin Zero, and then we dropped into the world. At first, the character builds weren’t very different, partly because of level, but mostly because of weapons at that moment. Until we made it to the next location, all of us were using pistols and melee attacks to get through waves of Bullymogs that blocked our path. After frustrating my friends with running ahead and killing things and stealing all of the loot, I left to go spend time with my girlfriend.

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That was the only time that I played multiplayer, but for the most part, it was kind of fun. The night would have been more fun if I had gotten a sniper rifle at that point and taken advantage of my character’s unique abilities. I ran the rest of the game by myself, taking on a multitude of side quests to fill up my pockets and give me better loot to use to kill bigger things. The game is fairly fast pace, you walk into a new area and get swarmed by all of the monsters, thieves, and general baddies, but that doesn’t deter you because you start exploiting your class perks. I got into the habit of using my sniper rifles to start off a fight when I entered a new area, keeping my distance and picking off all of the new startled enemies. Then, when the stranglers finally ran up to me, I whipped out my shotgun and blew them away. This fighting tactic worked alright to start with, but after I got a few more weapon slots, it changed to accommodate the new arsenal that I was toting around with me.

It wasn’t until fairly late in the game that I actually “died”, at which point I discovered the Fight for Your Life system they implement in the game. If you get your health depleted, you are wounded and can’t zoom your weapons, and you have a limited amount of time to kill another enemy. If you manage to kill one, then you get your shield back and some portion of your health back, thus giving you another go at the current situation. This is where my new set of weapons came in, whenever I went into Fight for Your Life mode, I pulled out my rocket launcher and killed the closest thing. Once I recovered, I would reload my rocket launcher so I could be prepared for the next time that happened to me. I was caught refilling it too often when I actually died because I hadn’t reloaded it from before. Then I started my special ability where I would create a clone that would draw enemies in while I got huge buffs to my melee attacks and critical hits. This came in handy when trying to do massive damage to a boss, or escaping a hairy situation I had gotten myself into.

Overall, the combat system, diverse weapons, upgrades, and skill trees make combat a really great experience to experiment with. Later on in the game though, you will start to find it much more difficult to find a better weapon than the one you are using, I kept the same sniper rifle for a good five hours of game play, until I found one that had a massive power boost. Same with my shotgun, and I used the same pistol for most of the game. Money also became pointless along the way because you are just showered in money (literally) all of the time, which made actually dying later on kind of a mild annoyance than something to really avoid.

The atmosphere of the game world is remarkable because each area is different from the last, making you feel like you are in a wasteland, city, or decimated local. The only thing that could have made it slightly better was if the enemies changed more than they did. Yes I would fight giant bug things in a sewer area, and bandits in an outpost, but any time you found the same type of enemy in two different locations, they didn’t show any difference. This is mainly for the bandit designs because they were the same in the frozen waste land as they were in the desert. A bit more variation would have been great.

The game’s antagonist, Handsome Jack, is the pure embodiment of evil asshole that has to die. Later on in the game they add to his background and try to show you his motives and driving force behind him being a bastard, but in the end, you have no sympathy for the man. He is a great character because you never really have any moral grey moments when dealing with him, even after they add in his backstory.

The rest of the supporting character for the game really fill in the universe because everyone is different from the last important person you had to deal with. Each of the supporting characters will also give you unique quests for you to fill in your play time with. Some of the time you’ll have to kill so many of a certain monster, or run around trying to deliver mail in a bad part of town, but for the most part, you’ll get something new quest from quest. I went from checking up on my worst enemy’s grandmother, to trying to help a robot become human.

I highly recommend this game to anyone who likes dark/absurd humor, growth of characters, guns, and general merriment. Grab a buddy and take on Handsome Jack, and put him out of his misery!

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Whatever the risk, still onward.

-The Architect