Posts Tagged ‘bad’

A squeal to a game series that I have been waiting quite a while came out, DmC. My background with the series was having the first three games and never getting more than a couple hours into any of them. So when I saw the trailers and gameplay of the new one and saw that they were basically rebooting the series, I was kind of excited to give it a try. Now though, I wish I hadn’t bought the game and all of its lack of content.

To start off with, the night that I got the game, I put it into my XBOX and started drinking while playing it. As I played and became increasingly more impaired, I found that the game was too easy, so I bumped up the difficulty every time I beat a level with an S rank or higher. Well in no time I was playing on the hardest difficulty first available to you without beating the game, still getting S and SS ranks on all of the missions. Then, before I knew it, I beat the game. No deaths, all S rank or above, while heavily impaired at the end.

So here is the critique: the game sucked. I bought the game a few days after it came out, so I still had to pay full price (used wasn’t available yet, but it’s only $5 cheaper now). The game was not worth full price for how much I actually got out of the game, and this is the thing that really irks me about current gaming. It seems that developers think that just playing a game again on a higher difficulty is what replay value is about, beating the score you made last time, honing your skills, and adding your name to a leaderboard. This, however, is not replay value, this is a copout. Replay is wanting to experience the unique game for all of its greatness, reliving the story, and partly for some nostalgia. I frequently replay The Legend of Zelda: Ocarina of Time, because it has a great plot, cutting grass is fun, and it’s still the best adventure game I’ve ever played. I have made multiple character profiles in Elder Scrolls: Oblivion to try out the different character builds and different side quests and stuff. I’ve thrown open a new file in Fire Emblem because I want a good challenge. DmC has none of these traits. It is short, typical hack and slash, no challenge.

Now as I said before, I was excited for the reboot of the series because of the prospect of the challenge and plot that would just take me in (and the fact that Dante got impaled by a freaking sword and lived, but got killed by puppets). I saw that they reworked the combat system, made it more fluid. Great! I like being able to throw a guy up, blast him with a shotgun, throw his friend off the stage, and then cut the head off the last guy in one fluid combo. What I don’t like is making certain weapons, again, useless. The scythe you get is awesome, but so weak that I only used it when I needed a large combo, or for the enemies that had to have it used on them. Once you get past the fluid combat, there are no other redeeming qualities. Story is flat, boring, and just kind of annoying. You see all of the different things they talk about, and want to know more, but never get it. There are plot twists that you see the second you start the game. The characters have little motive to actually do much. It is very frustrating.

To conclude, this game had potential, so much, but fell flat on its face. It could have been a longer, more challenging game, but instead it is a short, easy, overpriced, generic game. Unfortunately, this is the last Devil May Cry game that I will most likely be purchasing for quite some time. DmC, I bid you farewell.

Whatever the risk, still onward.

-The Architect

Started back up working out again today, so I took my meds and did my curls. My morning was fairly uneventful, it was Sunday so I couldn’t do much, and when I finally got to the point where I wanted to do something, it was too late to.

Most of the day descended into Top Gear, fried rice, and Tumblr. Not the most productive day I’ve had, but at least I didn’t spend most of it in bed. I did manage to get my guitars out and tune them so I could practice a little bit to get my mind off things before I went for my jog, at which point my mind would only be on things.

So the jog. This time I seemed to get stuck on where I had been a couple weeks ago, and where I was now. I was picking out house pets, wedding cakes, and figuring out future states to live in for grad school and stuff. I think that is probably one of the most painful things about all that has happened to me recently, the fact that I thought I was somewhere with someone, and then, in an instant, I was somewhere completely different with no one. She said she’d been thinking about this since December, so for seven months I was lied to. Lied to about where we were, what we were doing, and now I’m not even sure if there were feelings on her end.

I’m not saying that she never had feelings for me, just during those seven months I wonder how she actually saw me. What went through her head when I was around, what was on her mind when I wasn’t? Heh, it was kind of sad to let my mind linger on these thoughts, it only hurt more and more as I thought about it all. At this point in my jog, I was by the local lake in the park, but at a point I usually don’t notice. Except this time, it’s a clear night, and on clear nights such as this one, when the moon is shining so brightly, you can actually see the reflection of the moon on the surface. The shimmer of it all on the lake, mesmerizing with its beauty. It took me by such a surprise that it hypnotized me, making me stand by the edge of the water for a while.

Snapping out of my trance, I continued on, thinking of how new eyes see old things differently. On the tail end of my jog, I got back to thinking, as I always do, and came back to how I think of myself. Always the villain, always the bad guy, always in black, never in white. Why did I always ally myself with evil? Besides having the cooler Jedi force powers and costumes, evil and darkness never win. But I guess that is kind of the punch line of my life right there. I finished my jog wondering if I could ever be the good guy.

The rest of my night went on to laundry, dinner, and more Tumblr. I didn’t read. I didn’t want to, I didn’t want to delude myself, didn’t want to live in an imagined world. I needed to spend time in reality again.

Whatever the risk, still onward.

-The Architect